RaytracingΒΆ
Trace Bias
Bias of the tracing rays shot from this object.
Max Bounces
Maximum ray depth to which this object is traced. Beyond that depth, the object is invisible to rays. When rendering scenes with large number of objects, you can reduce this value for certain objects (typically crowds) to reduce the memory load.
Terminator
Correct the shadow terminator artefacts. 0 for no correction, 1 for full correction.
Detect Self Occlusion
Enable self occlusion detection during raytracing, to prevent self occlusion due numerical inaccuracies and terminator issues. This attribute is an alternative to the Terminator attribute above.
EpsilonG
Enable using EpsilonG self occlusion detection.
Embree
Use Intel Embree as the raytracing accelerator.